Originally Posted by Korth. Post Your Comment Please log in or sign up to comment. A little less obviously, PhysX hardware accelerated games will also benefit from a graphics standpoint. It’s not that GPUs can’t be used to solve these problems where the input to one pixel is the output of another performing multiple passes and making use of render-to-texture functionality is one obvious solution ; it’s just that much of the power of a GPU is mostly wasted when attempting to solve this type of problem. The main selling points of physics on the GPU is that everyone who plays games and would want a physics card already has a graphics card.
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With the possibility for games to support orders of magnitude more rigid body objects under PhysX, overhead can become an issue when batching these objects to the GPU for rendering.
Making use of a great deal of independent processing units makes sense as well. We are certainly seeing titles coming out like Oblivion which are ageiia to bring everything we throw at it to a crawl, so balance will certainly ;hysx an issue for Havok FX and similar solutions. I did like the reason behind the Triangle but if its a sales ploy at the time my apology’s. Let’s take a look a the ASUS card and then take a look at the numbers.
This won’t create a revolution, but it will get game developers to look harder at physics in the future, and that is a good thing. These types of solutions will add a little more punch to what developers can do.
How To Use the Ageia PhysX Card (PPU) With Latest PhysX Drivers
CPUs aren’t able to touch this type of internal bandwidth either. In single GPU cases, there could still be a benefit, but the more graphically intensive a scene, the less room there is for ageoa GPU to worry about anything else.
Sign up now Username Password Remember Me. There are also lots of restrictions on the way data moves around in a GPU. Physics, as we noted in last years article, generally presents itself in sets of highly dependant small problems. We have yet to see Havok FX or a competing solution in action, so we can’t go into any detail on what to expect.
Ark ham city scarecrow nightmare is prime example of the difference. Effective Memory Data Rate: We would really like to get a better idea of how much actual “work” this part can handle, but for now we’ll have to settle for this ambiguous number and some real world performance. State changes will be more efficient, and many more objects will be able to be sent to the GPU for processing every frame. In physics, it is much more often the case that different things need to be aus to every physical object in a scene, and it makes much more sense to attack the asuss with a proper solution.
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AGEIA, being the first and only consumer-oriented physics processor designer right now, has not given us as much in-depth technical detail as other hardware designers. There are ways to deal with this when tackling physics, but making highly efficient use of nearly 6 times the internal bandwidth for the task at hand is a huge plus.
The AGEIA triangle explanation is valid, not sure on this board though or if the technology has passed this, remember sli splits the screen to share load. Graphics has become sets of highly independent mathematically intense problems. Very unsure with the Extreme board as filling all the PCI slots slow it down. We certainly understand the need to protect intellectual property, especially at this stage in the game, but this is what we know.
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NVIDIA PhysX System Software
A little less obviously, PhysX hardware accelerated games will also benefit from a graphics standpoint. The main selling points of physics on the GPU is that everyone who plays games and would want a physics card already has a graphics card. Thought’s only would be appreciated as my PC is quick, just ive seen what dedication can do. No doubt you can use an ssus NVidia card for dedicated PhysX and see some gains on some game titles – if you already have a spare – but it’s not worth buying one when you can instead drop in another GPU.
Originally Posted by Korth.
NVIDIA PhysX System Software
Even without knowing all the ins and outs, it is quite obvious that this chip will be a pjysx to be reckoned with in the asuz realm. Only interest if this motherboard can provide the right speed and bandwidth to justify cost. For instance, there is no way for a pixel shader to read a value, change it, and write it back to the same spot in local RAM.
This is a hard thing for us to test for explicitly, but it is easy to understand why it will be a problem when we have developers already complaining about the overhead issue. Results 1 to 5 of 5.